It seems to just stack 8 man o' wars and then suicides them into your navy without any regard to whether that is a wise move or not. Unfortunately the Ai doesn't seem great at naval strategy. 2020 - OctoSniff Full Version Free Download is an IP Sniffer tool for PlayStation, Xbox. I also find this setup fun as you'll usually find a snowballing Ai on the other continent so you can have some engaging play into early modern and sometimes industrial era. I've found this to be a nice sweet spot for play b/c this size means it's not feasible to own the whole world - and will be difficult to own your continent until the medieval era - so you have to start choosing strategically valuable positions rather than conquer all. With 4 continents and on a normal size map, the Ai doesn't have the hex space to be able to use it's bonuses to punish any non-tempo play from you, as long as you make it to ironclads around the same time they do.įwiw, I usually play large / 2 continent / 8 player / humankind difficulty. Imho the map size and continent count is likely why you are finding the Ai easy. ![]() But I don't fault anyone for getting hints. it's kind of fun for me to figure out on my own what works, what doesn't. I really don't want to read all the secrets and make the game boring. From humble origins as a Neolithic tribe, transition to the Ancient. Note, I consider myself an intermediate player, I have not read about the ultimate strategy, so I am sure I am missing some exploits. HUMANKIND - HUMANKIND is a historical strategy game, where you’ll be re-writing the entire narrative of human history and combining cultures to create a civilization that’s as unique as you are.CREATE YOUR CIVILIZATION Combine up to 60 historical cultures as you lead your people from the Ancient to the Modern Age. It's just too easy to attack the AI that is ahead of you in fame, grab two of their cities. but in general, I try to make it through the game without a war. well, sometimes I will get annoyed and stomp them. like if they are "Aggressive' towards me, go into my land and attack me. So if an AI player is particularlly annoying. ![]() You can ransack their administrative centers during war, then claim them with your own outposts. you can pick up 2 cities from the AI and often multiple territories to go with them. If the human player builds up a big army, puts it near the border of an AI nation, and then just waits for a grievance as an excuse for war (or even declares a surprise war), it's just too easy. But the point is, if I can gain 8 troops in the 1st or 2nd era (not counting Neolithic), that makes the game awfully easy. ![]() Note, I dont' usually assimilate, so maybe other people have experienced different results. So when you assimilate a hostile IP - at least for me, there's usually only 0-2 troops involved. In contrast, the hostile IPs will generate a group of 2-3 troops, then send them off to annoy people (random attacks, ransacks). In my experience, when you assimilate a friendly Independent People, you get about 8 troops, because they produce troops for defense. I leave the friendly independent people alone. I attack the hostile independent people or assimilate them because they are annoying. You still have to build up a defensive army.
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